Resources on Drawing I've dabbled but want to take my art further. - amalgamated
#1
Posted 25 September 2009 - 01:52 PM
I've always drawn on and off but now being settled I want to devote myself to becoming a good artist. I'm a graphic Designer by trade and I do know a little bit of the basics of drawing but need to start at the beginning.
What are your favorite books on anatomy and other drawing basics? I want to dive right in!
Thanks!
#2
Posted 25 September 2009 - 02:23 PM
Really, just learning from doing is the best medicine. Figure drawing classes help too and the good ones cover anatomy.
But for actual books on figure drawing and anatomy, I like...
Atlas of Human Anatomy for the Artist by Stephen Rogers Peck (older book)
Any of the Bridgeman books like The Book of a Hundred Hands
Any of the Andrew Loomis books (which can get pricey but there are free PDFs online somewhere).
An Atlas of Anatomy for Artists by Fritz Schider
How to Draw the Human Figure: An Anatomical Approach by Louise Gordon
The Burne Hogarth series of books
The Artist's Complete Guide to Figure Drawing: A Contemporary Perspective on the Classical Tradition by Anthony Ryder. Really, not so complete as muscle structure is not really covered but gesture drawing and lighting are covered. Good advanced book after you've learned the anatomy and want to know about rendering.
Drawing the Head & Figure by Jack Hamm. A little dated in the style of art but good practical info presented easily for a cheap price.
Also, drawing from a book of Old Masters drawings is useful.
Did I mention live figure drawing?? Google for drop in classes in your area if you are not in college.
If you want to apply that knowledge to making comics, good books for that that don't cover anatomy are...
Comics & Sequential Art by Will Eisner
The Scott McCloud books
The classic How to Draw Comics the Marvel Way by Stan Lee and John Buscema
And Wizard's "How to Draw" series is surprisingly good. Something they actually did right!
And more Figure Drawing!!!
#3
Posted 25 September 2009 - 02:44 PM
thanks! I was thinkin of getting these. They seem accessible to noobs.
#4
Posted 25 September 2009 - 02:49 PM
I did this, and I can't recommend it highly enough, particularly if you have an instructor to help guide you. It's one thing to draw from a book, but working with a live model is something everyone should try. You'll find your strengths and weaknesses pretty quickly.
My partner-in-crime, Flint Lockjaw, said if I really wanted to learn comic art, I have the tools right in front of me...COMICS! Find artists whose style you're drawn to, and spend time "aping" their style. Keep at it and your own style will emerge from that as you learn what works for you and what doesn't.
#5
Posted 25 September 2009 - 03:27 PM
Absolutely! In fact, this is something I want to do (really want to study Dave Stevens drawing and inking). The only drawback is if an artist doesn't balance it out with life drawing. Otherwise, an artist might end up being one of those artists that puts muscles on muscles without knowing about real anatomy because all they have studied is comics. But reapproaching your comic collection and deconstructing it is very valuable.
#6
Posted 25 September 2009 - 03:55 PM
#7
Posted 25 September 2009 - 04:44 PM
IMO over the years Wizard had some solid light instructional bits; but as a series of books I find their art instruction books to be very light on content. If anything, I'd suggest checking them out of the library and photocopying the sections which are relevant to your interests.
One I haven't seen mention that I found useful is The Artist's Complete Guide to Facial Expression (Paperback). Very helpful charts and you can use this to make your own guide sheets for illustrating various expressions.
#8
Posted 25 September 2009 - 05:05 PM
#9
Posted 25 September 2009 - 05:13 PM
I'm gonna try learning to draw well the same way i learned guitar 16 years ago. I just learned a few chords and a few songs I liked. Then I started gathering more and more knowledge and experimenting. Just having fun.
Same way, I wanna learn some basics, draw superheros and other characters I think are cool and then keep at it.
#10
Posted 25 September 2009 - 05:44 PM
http://www.scribd.com/doc/255814/Andrew-Lo...-Figure-Drawing
http://www.scribd.com/doc/4460391/Andrew-L...ul-Drawing-copy
http://www.scribd.com/doc/377389/Andrew-Lo...ve-Illustration
http://www.scribd.com/doc/8943613/Andrew-L...y-Learn-to-Draw
Goodluck.
#11
Posted 25 September 2009 - 06:28 PM
And that's the reason I'm looking forward to someone releasing a sensibly priced and useful eBook reader.
To hell with print, and the whole going out of print and becoming lost to the ages.
#12
Posted 25 September 2009 - 06:57 PM
Nice! I could use a book like this. In a pinch, having a mirror by the drawing table will work too.
Also, if you have a bunch of old magazines you can rip up, you can start your own "morgue", which is artist slang for your own reference files. Figures. Faces. Vehicles. Locations. Color palettes. Anything that will be useful.
A couple of the more popular Loomis books are somewhat affordable but, in general, these need to always be in print at an affordable price. I'd love to know who has the copyright, maybe the family estate of Loomis, and suggested to Flesk Publishing that it might be something to consider reprinting. There is a newer version of one of the Loomis books in print but it is in German.
I still stand by the Wizard books. They managed to get some top pros to work on them.
#13
Posted 25 September 2009 - 07:04 PM
Can we post drawings here for feedback?
This post has been edited by Jumping Jupiter: 25 September 2009 - 07:04 PM
#14
Posted 25 September 2009 - 07:05 PM
Figure drawing sessions are a must. Nothing forces you to learn to "see" so much as an hour of gesture drawings. I miss that like mad.
Perspective books are your friends. I'll check when I get home and see what mine are (can't remember off the top of my head). And Scott McCloud's Understanding Comics is a good one for getting a handle on the sorts of choices you have to make if you're going to tell a story visually.
Start building yourself a morgue file. I've got a folder in my documents, with sub-folders for vehicles, cityscapes, poses, scenery, animals, costumes, etc. See something interesting, pop it in for future reference.
BTW, jacobi, thanks for those links. I lost most of my loomis print-outs/files awhile back.
This post has been edited by Truxillogical: 25 September 2009 - 07:11 PM
#15
Posted 25 September 2009 - 07:07 PM
I have a thing against mirrors.
Not to mention I'm never quite certain what an expression should technically look like, so it helps to just have an image with "pleasure" beneath it as a basis.
Yeah, and those four pages by Art Adams, as an example, are a great four pages. Unfortunately they're only four pages. It's an appetizer where the meal never comes IMO.
The Wizard blurbs are brief enough that I can retain the information from them in my mind, and never have to refer back to the book for it. Which for me is a huge aspect of actually owning a book, how many times I'll be able to refer to it or have it at my feet when I'm at the drawing table.
I'm looking forward to the Freddie Williams book on digital cartooning.
#16
Posted 25 September 2009 - 07:32 PM
Good tips.
#17
Posted 26 September 2009 - 03:00 AM
#18
Posted 26 September 2009 - 03:18 AM
-kat
#19
Posted 26 September 2009 - 08:38 AM
We have a related thread going here....
http://www.thecomicforums.com/forum2//inde...howtopic=160200
#20
Posted 26 September 2009 - 02:33 PM
Easy. get these books:
How to Draw Comics the Marvel Way by Stan Lee and John Buscema
Making Comics: Storytelling Secrets of Comics, Manga and Graphic Novels by Scott Mccloud
How to Draw Comics the Marvel Way by Stan Lee and John Buscema
Trust me man, if you buy and read all these start to finish you'll have a lot of what you need ... well that is a billion hours of practice.
Best of luck,
JP

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